![]() ![]() It also helps when you play the game with someone who understands bits and pieces of Japanese. There’s actually a certain charm in watching a scene in another language, interpreting it, and then reading a translation of the events online. And thanks to the internet, I’m able to look online and fill in any gaps I miss (with a grain of salt of course, because the internet can indeed lie). Even though I do not speak Japanese, I felt I still had a decent enough grasp of what was going on during the game’s numerous animated cutscenes. Touches like this help convey the game’s meaning despite the language barrier. I’m perfectly fine with a more upbeat story when done well, but this game’s tone is a refreshing change of pace.Īfter those three years of being locked up, we witness the once-happy Velvet change into a much more serious and standoffish character – complete with a very different tone of voice for all her dialogue. Instead of just being a happy-go-lucky protagonist out to save the world, find some sacred object, etc., Velvet’s a character that has had pretty much everything taken away from her and is out for revenge. Without going into too much detail to avoid spoiling what occurs, we see Velvet’s way of life destroyed before her very eyes. It is worth noting here how much of a darker tone this has compared to other entries in the series. Velvet escapes with a bit of help, and thus begins her quest for revenge in a world currently in the midst of a war between the exorcists and the demons. After a series of very unfortunate events, her calm village life as she knew it is over, she is now left with a demon arm, and she is locked up in captivity for three years. What begins as a relatively normal day for the happy 16-year-old quickly turns into a day from hell over the course of the prologue. This most recent Tales of game places you in the role of Velvet Crowe on her quest for vengeance. However, I still enjoyed my initial time with the recent Japanese release of Tales of Bereseria. Therefore, one would think that playing an RPG in a language you have very limited knowledge of would take a chunk of enjoyment out of the experience. is also arguably a big part of the experience. Not only is everything you see happening on-screen important, but the information that is being passed onto you through dialogue, item descriptions, synopses, etc. Role-playing games are usually enjoyable romps through fantastical worlds where you immerse yourself in what the game is both showing and telling you. ![]()
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