Now Mario should get on the ledge above quickly before running right to stand so two Bullet Bill cannons are visible. In 3-9, you need to retreat the first Green Paratroopa Koopa you see into it's shell before running right underneath the next ledge to toss the Koopa Shell past a low lying Bullet Bill cannon. Let the Koopa Shell loose between the blocks so the thrown Green Spiny Eggs will be plowed through for larger and larger amounts of points. Get to the part of the level where a green pipe is over head with two blocks on the ground blocking the Koopa Shell from being tossed away. On 3-4, Mario will come across three Green Koopa Troopas on a slope, so retreat one back into it's shell before running right to have Lakitu appear overhead. Most notably done in Worlds 3-4 and 3-9, they both require Mario to bring a Koopa Shell with him as he travels forward into the level. Ricocheting Koopa Shell This is a variation on the Endless Enemy Stomp, but instead of Mario hopping on enemy after enemy, he just needs to watch the continual supply of enemies get taken out by a ricocheting Koopa Shell. Also check World 7-5 for three Green Paratroopa Koopas that can also be used to perform this technique. Continue along this pattern to gain extra lives to your hearts content. Now, you will be coming down from the third Dry bone stomp when the first Dry Bones that was stomped will revive to be stomped again. Draw the first three Dry Bones together, and stomp on them one-by-one using the slow descent of the Raccoon Tail. A slightly changed variation of this trick can be performed in the World Two Fortress right near the start. This trick works on World 1-2 where the elevated pipe produces continual Goombas for Mario to use the above strategy on. The ninth enemy killed without touching the ground will begin the 1-Up collecting. The slow descent allows for more enemies to appear so Mario can bounce in the air forever (theoretically). He must stomp on an enemy, bounce into the air, and then slowly descend to the ground to bounce up again. However, this time it is not a Boomerang Brother like the other two in this level, but rather a pair of Fiery Brothers! Defeat this pair of fire-intensive enemies to get a Treasure Chest containing the third and final Warp Whistle!Įndless Enemy Stomp This trick requires an endless supply of enemies for Mario to kill and that Mario be Raccoon Mario. Now Mario can head east through the newly opened path to find a Mushroom House (contains a Frog Suit for Mario) as well as a Wandering Hammer Brothers. where he should use the item to break the rock to his right. Then Mario should move across the map until he arrives at the top right screen. You must first defeat the Wandering Boomerang Brother that carries the Hammer in a Treasure Chest. Warp Whistle Three The Third Whistle is found beyond the Dunes of World Two's desert. Mario will fall into a closed room where a small Treasure Chest sits, holding the second Warp Whistle! Then Mario should run right until he can move no further before pressing UP to go through the door located there. Quickly run back to the left to build up the Speed Meter so Mario can fly, and then take flight straight up off the screen where you should hold RIGHT so Mario will fly over the wall to the right. Stomp the Dry Bones as Mario collects the Power-Up (it needs to be a Leaf to make next part of retrieval possible), and then run right to go past the door to the wall. Head right from the start, dodging through the obstacles of the Fortress until Mario arrives at an area with a Power-Up, a Dry Bones, and a door. Warp Whistle Two The second Whistle is to be found in the World One Fortress. Keep running right to enter into a hidden Mushroom House to gain access to the Whistle from a giant Treasure Box! Keep in mind that if you are jumping around behind the black scenery, you may jump the entrance to the Mushroom House, so just run along the ground). Now Mario has the ability to walk behind the scenery (including other blocks and bushes), so run to the right at top speed to get behind the black at the end of the level (this will be the same area as the Card Box). Get onto the White Platform (the only one in the level), duck down (hold DOWN), and after 5 seconds Mario will fall through the block. To gain access to it's hiding place Mario must go towards the end of the level to the point just short of a Para-Goomba that drops Micro-Goombas. Warp Whistle One The first Whistle to be found is located in World 1-3.
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