We're running a complete-the-set bundle with all the games included (except Terraria & Hotline Miami) for just one week! It's right here so if you're missing a couple of games in your library or you have a friend who you want to get into some great indie games then check it out! It all sounds a bit complicated but in practice it's pretty intuitive! On activation, you become immune to all sources of damage for a period of time, then the skill goes back to Barricade and the cycle keeps going. After this, the skill moves on to the final class.įoresight lets you avoid the first instance of damage every few seconds. On activation, all your active orbs are destroyed and one lightning strike hits a nearby enemy for each orb destroyed that way. Each time you use the skill that you have in your other slot, an additional orb appears. Next up is Electrodynamics, which creates a lightning orb that circles around you, dealing electric damage on impact with enemies. On activation, nearby enemies lose all their damage-over-time stacks, and are dealt the remaining damage of these effects in one blow. Then the skill moves on to Catalyst.Ĭatalyst makes your melee attacks poison the enemies they hit. On activation, all current bonus health is removed and damage is dealt depending on the quantity removed. Each successful parry grants bonus health for a short period of time. You will start with Barricade, which gives you an amount of permanent bonus health for the period that this 'class' is in play. You can play with this passive for as long as you like, then activating it provides a one-off boost effect, and the skill moves on to the next class. You will initially gain a passive power from one class. The Diverse Deck translates each of the 4 classes from Slay the Spire into one complex skill. Translating a deckbuilding card game into Dead Cells was pretty tricky but, after several days of tearing out their hair, the devs managed it.
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